COOLJAPAN
2026-03-14

OxiHuman 0.1.1 Released — Pure Rust Client-Side Parametric Human Body Generator

Privacy-first 3D human mesh synthesis in pure Rust. Runs entirely client-side (WASM + WebGPU or native). Parametric morphing, FACS expressions, biomechanics physics, 10+ export formats (glTF, VRM, USD, 3MF). 943,000+ LOC, 32,644 passing tests. No server ever sees your body data. The sovereign human modeling layer for SciRS2 and the entire COOLJAPAN ecosystem.

The human modeling and visualization foundation of the COOLJAPAN ecosystem just went fully client-side and privacy-first.

On March 14 we released OxiHuman 0.1.1 — a complete, production-grade pure Rust parametric human body generator that runs entirely client-side.

No cloud. No Python. No server ever receives your body parameters.
No data leakage. No network calls by default.
Just clean, memory-safe, deterministic 3D human mesh synthesis that works in the browser via WASM + WebGPU or natively anywhere.

Why OxiHuman 0.1.1 is a game changer

For years, parametric human avatars meant either slow Python/SMPL scripts, heavy Blender add-ons, or cloud services that upload your body data.

These tools are powerful but suffer from:

OxiHuman 0.1.1 ends all of that.

It delivers real-time client-side generation while being 100% memory-safe and reproducible.
Built with 943,000+ lines of pure Rust and 32,644 passing tests, it guarantees deterministic results every time.

Technical Deep Dive: How We Built a Production-Grade Parametric Human Generator in Pure Rust

The architecture follows a clean, layered design optimized for safety and performance:

  1. Core Layer (oxihuman-core)
    Arena allocator, spatial index, asset cache, event bus — everything zero-copy and no_std ready.

  2. Morph Engine (oxihuman-morph)
    Target-based blending, FACS facial action units, age progression, body composition, 30+ morph modules, pose graph with constraints.

  3. Mesh Pipeline (oxihuman-mesh)
    Halfedge topology, dual contouring, LOD generation, UV packing, skinning (LBS + DQS), normal baking, 60+ algorithms.

  4. Physics & Biomechanics (oxihuman-physics)
    FEM, SPH, cloth simulation, rigid bodies, soft-body dynamics, tissue deformation — all integrated with Runge-Kutta integrators.

  5. Export & Viewer (oxihuman-export + oxihuman-viewer)
    glTF/GLB, COLLADA, OBJ, STL, USD, VRM, 3MF + wgpu/WebGPU rendering with 100+ debug views.

  6. WASM Bindings (oxihuman-wasm)
    68-method browser API + WebGPU acceleration — zero network, fully client-side.

Key Rust advantages:

What’s inside 0.1.1 (released March 14)

This is the foundation

OxiHuman is now the official parametric human modeling backend for the entire COOLJAPAN stack:

Repository: https://github.com/cool-japan/oxihuman

Star the repo if you want privacy-first, server-free 3D human generation.

The era of “upload your body scan to the cloud” is over.

Pure Rust client-side human modeling is here — fast, private, and sovereign.

KitaSan at COOLJAPAN OÜ March 14, 2026