4 posts
OxiHuman 0.2.1 is the BodyLab production release: the first real CC0 asset pack (OHPK v1, 38 targets), in-memory browser GLB/VRM/STL/OBJ export, a live three.js demo, and a measurement-fit solver accurate to within 0.66 cm — plus three P0 bugs fixed and 33,569 passing tests.
A major step for OxiHuman, the privacy-first pure Rust parametric human body generator that runs entirely client-side via WASM/WebGPU. 0.2.0 replaces eight placeholder kernels with real implementations: articulated-body forward dynamics (CRBA + RNEA), skinned GLB export with JOINTS_0/WEIGHTS_0 and inverse-bind matrices, a procedural cubemap sky, exact CRC-32 combine, divergence-theorem fracture volumes, Stokes curl, and Laplacian AO. ~968,000 lines of Rust, 33,410 passing tests, 0 clippy warnings.
A maintenance release for OxiHuman, the privacy-first pure Rust parametric human body generator that runs entirely client-side via WASM/WebGPU. 0.1.2 makes the MakeHuman-backed test suite fully portable — dataset and asset roots now resolve through MAKEHUMAN_DATA_DIR and OXIHUMAN_ASSETS_DIR, and fixtures skip gracefully when unset. ~943,000 lines of Rust, 32,791 passing tests, zero hard-coded paths.
Privacy-first 3D human mesh synthesis in pure Rust. Runs entirely client-side (WASM + WebGPU or native). Parametric morphing, FACS expressions, biomechanics physics, 10+ export formats (glTF, VRM, USD, 3MF). 943,000+ LOC, 32,644 passing tests. No server ever sees your body data. The sovereign human modeling layer for SciRS2 and the entire COOLJAPAN ecosystem.