COOLJAPAN

Posts tagged #gltf

2 posts

Jul 13, 2026 · 10 min

OxiHuman 0.2.1 Released — BodyLab Ships: A CC0 Asset Pack, In-Browser Export, and a Measurement-Fit Solver for the Client-Side Human Generator

OxiHuman 0.2.1 is the BodyLab production release: the first real CC0 asset pack (OHPK v1, 38 targets), in-memory browser GLB/VRM/STL/OBJ export, a live three.js demo, and a measurement-fit solver accurate to within 0.66 cm — plus three P0 bugs fixed and 33,569 passing tests.

releaseoxihuman3d-human
Jun 19, 2026 · 8 min

OxiHuman 0.2.0 Released — Real Multibody Dynamics, GLB Skinning Export, and Procedural Sky for the Client-Side Human Generator

A major step for OxiHuman, the privacy-first pure Rust parametric human body generator that runs entirely client-side via WASM/WebGPU. 0.2.0 replaces eight placeholder kernels with real implementations: articulated-body forward dynamics (CRBA + RNEA), skinned GLB export with JOINTS_0/WEIGHTS_0 and inverse-bind matrices, a procedural cubemap sky, exact CRC-32 combine, divergence-theorem fracture volumes, Stokes curl, and Laplacian AO. ~968,000 lines of Rust, 33,410 passing tests, 0 clippy warnings.

releaseoxihuman3d-human