COOLJAPAN

Posts tagged #oxicuda

14 posts

Jul 7, 2026 · 10 min

OxiCUDA 0.4.1 Released — Concurrency Races, Cross-Backend Correctness, and Real CUDA Graph Capture

OxiCUDA 0.4.1 extends on-device GPU validation into BLAS, DNN, and the driver/memory/launch stack, catching concurrency races that single-threaded testing can't. Plus the first correctness pass across five non-CUDA backends and real driver-backed CUDA Graph capture. 38,612 tests, ~1.28M SLoC, 73 crates.

releaseoxicudacuda
Jul 1, 2026 · 12 min

OxiCUDA 0.4.0 Released — On-Device GPU Validation Catches What CPU Parity Tests Never Could

OxiCUDA 0.4.0 is an on-device validation pass: for the first time, hand-written PTX across 60+ crates was JIT-compiled and run on real NVIDIA hardware (RTX A4000, sm_86, CUDA 12.4) instead of only checked for CPU-logic parity — catching register-shadowing bugs, base-2/base-e math errors, invalid PTX, and literal stub kernels. 38,093 tests passing, ~1.27M SLoC, 73 crates.

releaseoxicudacuda
Jul 1, 2026 · 12 min

SciRS2 0.6.0 Released — Two GPU Stories, One Decentralized Core

SciRS2 0.6.0 introduces the pure-Rust oxicuda-* CUDA stack as a direct, per-crate NVIDIA performance backend and decentralizes GPU out of scirs2-core. Ten crates — fft, symbolic, interpolate, special, stats, graph, linalg, optimize, datasets, and vision — gain an off-by-default, runtime-probed, f64-native cuda feature standing alongside the existing wgpu/WebGPU portability path, now standardized under one wgpu feature name across the ecosystem. A default build still compiles zero oxicuda. Pure Rust, Apache-2.0.

releasescirs2rust
Jun 30, 2026 · 9 min

ToRSh 0.1.3 Released — GPU Backend via OxiCUDA and Zero C/asm in the Build

ToRSh 0.1.3 lands the oxicuda GPU backend (no CUDA SDK at build time), eliminates the last C/asm dependency, ships a bandwidth-optimal ring all-reduce, completes the Node.js N-API layer, and delivers 15–30% throughput gains from phase-4 chunking helpers.

releasetorshdeep-learning
Jun 17, 2026 · 8 min

OxiCUDA 0.2.0 Released — Adaptive RK45, Topological Data Analysis, and a Zero-Unwrap Workspace

OxiCUDA 0.2.0, the pure-Rust replacement for the NVIDIA CUDA Toolkit, lands the 'Wave AAA+64' expansion: adaptive RK45 with Richardson extrapolation, Extended Persistence and Discrete Morse theory (oxicuda-tda), Parametric UMAP, and Fisher Information estimation — plus a workspace-wide zero-unwrap reliability pass and 32,320 passing tests. ~783K lines across 73 crates. No CUDA SDK, no nvcc.

releaseoxicudacuda
May 21, 2026 · 7 min

OxiCUDA 0.1.8 Released — Numerical-Stability and Allocator Tuning Polish

Pure-Rust CUDA Toolkit replacement: a maintenance release with numerical-stability refinements in the HMC variational sampler, stream-ordered allocator tuning, and TriMap reduction polish — 23,535 passing tests. No CUDA SDK, no nvcc.

releaseoxicudacuda
May 16, 2026 · 8 min

OxiCUDA 0.1.7 Released — Tensor Core SYR2K Completes the Symmetric Rank-Update Family

Pure-Rust replacement for the entire NVIDIA CUDA Toolkit. 0.1.7 adds a SYR2K Tensor Core kernel (fused A×Bᵀ + B×Aᵀ rank-2k update) to oxicuda-blas, cross-subsystem CUDA kernel enhancements, and Multi-Operation Scheduling improvements. No CUDA SDK, no nvcc, no C/C++ toolchain.

releaseoxicudacuda
May 9, 2026 · 8 min

OxiCUDA 0.1.6 Released — Tensor Core SYRK Fast Path and Sixteen New ML Crates

Pure-Rust replacement for the NVIDIA CUDA Toolkit. OxiCUDA 0.1.6 adds a Tensor Core fast path for SYRK in oxicuda-blas and sixteen new ML crates (adversarial, SSL, continual, multimodal, 3D geometry, PINN, ANN, anomaly, causal, meta, MoE, NeRF, quantum, recsys, RLHF, tabular). No CUDA SDK, no nvcc.

releaseoxicudacuda
May 3, 2026 · 8 min

OxiCUDA 0.1.5 Released — Nine New GPU Deep-Learning Crates (GenAI, GNN, Mamba, ViT, Audio, Time-Series, Bayesian, Federated, NAS)

The pure-Rust NVIDIA CUDA Toolkit replacement adds nine new GPU deep-learning crates — generative diffusion, graph neural nets, Mamba SSMs, vision transformers, audio/speech, time-series, Bayesian DL, federated learning, and NAS — growing to ~320K lines across 37 crates with 9,568 passing tests. No CUDA SDK, no nvcc.

releaseoxicudacuda
Apr 18, 2026 · 5 min

OxiCUDA 0.1.4 Released — Continued Quality and Documentation Polish

A small maintenance release for OxiCUDA, the pure-Rust replacement for the NVIDIA CUDA Toolkit. Workspace-wide documentation and quality improvements, with all 28 crates aligned to 0.1.4 so the stack ships in lockstep. The only runtime dependency is the NVIDIA driver.

releaseoxicudacuda
Apr 17, 2026 · 5 min

OxiCUDA 0.1.3 Released — Documentation and Quality Hardening Across All Crates

A quality-and-docs maintenance release for the pure-Rust NVIDIA CUDA Toolkit replacement — workspace-wide polish, internal version alignment to 0.1.3, and continued growth to ~260K lines of safe Rust across 28 crates. The only runtime dependency is still the NVIDIA driver.

releaseoxicudacuda
Apr 15, 2026 · 3 min

OxiCUDA 0.1.2 Released — Pure Rust CUDA Toolkit Replacement

Complete, type-safe, memory-safe rewrite of the entire NVIDIA CUDA Toolkit in pure Rust. cuBLAS/cuDNN/cuFFT/cuSPARSE/cuSOLVER/cuRAND and more — all in 253k SLoC across 28 crates. Only runtime dependency is the NVIDIA driver. PTX codegen + autotuner, 7 GPU backends (Metal/Vulkan/WebGPU/ROCm/LevelZero). ≥90–95% of native CUDA performance. The sovereign GPU computing layer for SciRS2 and the entire COOLJAPAN ecosystem (now 21M+ SLoC total).

releaseoxicudacuda
Apr 14, 2026 · 6 min

OxiCUDA 0.1.1 Released — New BLAS Activations and Hardened GPU Backends

First patch on the pure-Rust NVIDIA CUDA Toolkit replacement: six new oxicuda-blas elementwise activations (HardSigmoid, HardSwish, Softplus, LeakyRelu, Ceil, Floor) plus substantial ROCm/Vulkan/WebGPU backend growth. ~248K lines across 28 crates.

releaseoxicudacuda
Apr 13, 2026 · 8 min

OxiCUDA 0.1.0 Released — A Pure Rust Replacement for the NVIDIA CUDA Toolkit

OxiCUDA 0.1.0 is a pure-Rust, type-safe, memory-safe replacement for the entire NVIDIA CUDA Toolkit software stack — cuBLAS, cuDNN, cuFFT, cuSPARSE, cuSOLVER, cuRAND and more in ~239K lines across 28 crates. The only runtime dependency is the NVIDIA driver. PTX code generation plus a built-in autotuner, all from safe Rust.

releaseoxicudacuda