COOLJAPAN

Posts tagged #oxiui

3 posts

Aug 6, 2026 · 9 min

OxiUI 0.2.2 Released — Multi-Window and the Menu Bar Actually Draw Now, and Two Backends Stop Lying About Success

OxiUI 0.2.2 wires the facade's multi-window registry and menu bar into a real rendering path for the first time (egui opens real OS viewports, iced/headless render the bar too), makes oxiui-slint and oxiui-dioxus return an honest error instead of a fabricated Ok(()), fixes GPU device-loss/OOM panics in oxiui-compute-wgpu, and restores wasm32 compilation for oxiui-web. 2,024 tests passing, the sovereign Pure Rust GUI layer for the COOLJAPAN ecosystem.

releaseoxiuipure-rust
Jul 30, 2026 · 8 min

OxiUI 0.2.1 Released — Lifecycle Hooks Go Live, Persistent State Finally Persists

OxiUI 0.2.1 wires on_close/on_resize/on_focus into the real egui and iced event loops for the first time, makes with_persistent_state actually write to disk via oxicode, and closes an integer-overflow bounds bypass plus an unbounded-iteration DoS in the CPU rasterizer. The sovereign GUI layer for the COOLJAPAN ecosystem.

releaseoxiuipure-rust
Jun 23, 2026 · 7 min

OxiUI 0.2.0 — A Pure Rust UI Layer to Replace GTK, Qt, and SDL

OxiUI is the COOLJAPAN Pure Rust UI layer — no GTK (C), no Qt (C++), no SDL (C), no raw AppKit/Win32/Cocoa bindings. A thin facade over egui and iced, rendered through wgpu or a CPU rasteriser, windowed through winit, with text shaped by OxiText + OxiFont. Part of the NoFFI sovereign Rust stack.

releaseoxiuipure-rust