COOLJAPAN

Posts tagged #webgpu

13 posts

Aug 18, 2026 · 10 min

OxiGIS 0.1.0 Released — A QGIS-Class GIS in Pure Rust, Running Live in Your Browser

OxiGIS 0.1.0 is a full desktop and browser GIS application with zero C/C++/Fortran FFI in its default features: wgpu tile rendering (COG, XYZ, MVT, PMTiles), a built-in EPSG registry with complete Japanese coverage, vector editing, and PDF print — one source tree, a native binary and a WASM bundle. Live now at gis.cooljapan.tech. 2,565 tests passing.

releaseoxigisgis
Aug 13, 2026 · 10 min

OxiCUDA 0.5.5 Released — The Alt-Backend Audit Finds Metal's GPU Kernels Were Never Called

OxiCUDA 0.5.5 audits oxicuda-metal and oxicuda-webgpu on real Apple Silicon, fixing conv2d/attention/softmax false completions where finished MSL kernels sat unused behind CPU scalar loops. Separately, a downstream investigation wires up an unreachable split-K GEMM path, replaces a silent Winograd no-op with a real kernel, and fixes wrong Ampere GA10x hardware constants — measured on a real RTX A4000. 38,987 tests, ~1.31M SLoC, 74 crates.

releaseoxicudacuda
Aug 10, 2026 · 8 min

Kizzasi 0.2.2 Released — WebGPU Acceleration, Real Neuro-Symbolic Constraints, and a Training Loop That Finally Trains

Kizzasi 0.2.2 ships a WebGPU acceleration backend, real tensorlogic-ir constraint compilation, PEAQ perceptual audio quality evaluation, and multi-speaker tokenization — alongside a wide correctness sweep that fixes training, SSM recurrences, and weight serialization that were silently broken since 0.2.1. 2,744 tests passing, 100% Pure Rust.

releasekizzasisignal-prediction
Jul 7, 2026 · 10 min

OxiCUDA 0.4.1 Released — Concurrency Races, Cross-Backend Correctness, and Real CUDA Graph Capture

OxiCUDA 0.4.1 extends on-device GPU validation into BLAS, DNN, and the driver/memory/launch stack, catching concurrency races that single-threaded testing can't. Plus the first correctness pass across five non-CUDA backends and real driver-backed CUDA Graph capture. 38,612 tests, ~1.28M SLoC, 73 crates.

releaseoxicudacuda
Jun 19, 2026 · 8 min

OxiHuman 0.2.0 Released — Real Multibody Dynamics, GLB Skinning Export, and Procedural Sky for the Client-Side Human Generator

A major step for OxiHuman, the privacy-first pure Rust parametric human body generator that runs entirely client-side via WASM/WebGPU. 0.2.0 replaces eight placeholder kernels with real implementations: articulated-body forward dynamics (CRBA + RNEA), skinned GLB export with JOINTS_0/WEIGHTS_0 and inverse-bind matrices, a procedural cubemap sky, exact CRC-32 combine, divergence-theorem fracture volumes, Stokes curl, and Laplacian AO. ~968,000 lines of Rust, 33,410 passing tests, 0 clippy warnings.

releaseoxihuman3d-human
Jun 3, 2026 · 10 min

SciRS2 0.5.0 Released — Pure-Rust GPU Acceleration Goes Real (wgpu) Across the Stack

SciRS2 0.5.0 brings real pure-Rust wgpu/WebGPU acceleration — GpuNdarray, GPU graph algorithms, GPU optimizers (L-BFGS/CG/Newton), GPU RBF interpolation — plus correct Pantelides DAE index reduction, high-order SDE Lévy-area, Hilbert curves, and a maturing symbolic CAS. The NumPy/SciPy/scikit-learn replacement, in pure Rust.

releasescirs2gpu
May 5, 2026 · 6 min

OxiHuman 0.1.2 Released — Portable, Path-Free Test Fixtures for the Client-Side Human Generator

A maintenance release for OxiHuman, the privacy-first pure Rust parametric human body generator that runs entirely client-side via WASM/WebGPU. 0.1.2 makes the MakeHuman-backed test suite fully portable — dataset and asset roots now resolve through MAKEHUMAN_DATA_DIR and OXIHUMAN_ASSETS_DIR, and fixtures skip gracefully when unset. ~943,000 lines of Rust, 32,791 passing tests, zero hard-coded paths.

releaseoxihuman3d-human
Apr 15, 2026 · 3 min

OxiMedia 0.1.3 Released — Pure Rust FFmpeg + OpenCV Replacement for Sovereign Media and Computer Vision

Patent-free, memory-safe multimedia and computer-vision framework in pure Rust. Full reconstruction of FFmpeg (codecs, containers, streaming) + OpenCV (detection, tracking, enhancement). 2.65M+ SLoC, 106 stable crates, GPU (wgpu), WASM, async pipelines, royalty-free codecs only. High-performance media processing without C dependencies. The sovereign media layer for SciRS2 and the entire COOLJAPAN ecosystem (now 21M+ SLoC total).

releaseoximediaffmpeg
Apr 14, 2026 · 6 min

OxiCUDA 0.1.1 Released — New BLAS Activations and Hardened GPU Backends

First patch on the pure-Rust NVIDIA CUDA Toolkit replacement: six new oxicuda-blas elementwise activations (HardSigmoid, HardSwish, Softplus, LeakyRelu, Ceil, Floor) plus substantial ROCm/Vulkan/WebGPU backend growth. ~248K lines across 28 crates.

releaseoxicudacuda
Mar 28, 2026 · 6 min

SciRS2 0.4.1 Released — JIT-Accelerated Numeric Kernels and Browser-Side GPU, in Pure Rust

SciRS2 0.4.1 is a pure-Rust SciPy/NumPy/scikit-learn replacement: 2.91M SLoC, 25,863 tests, 32 crates. This release improves JIT compilation in scirs2-core, ships a 76-test WebGPU/WASM backend for browser GPU compute, and validates 15+ distributions to numerical accuracy. No C. No Fortran.

releasescirs2scientific-computing
Mar 26, 2026 · 4 min

SciRS2 0.4.0 Released — Pure Rust SciPy Replacement Now at 2.91 Million SLoC

SciPy-compatible scientific computing and AI framework in 100% Pure Rust. 2.91M SLoC, 29 crates, 25,800+ tests. Flash Attention 2, LoRA/DoRA/GPTQ, ONNX export, GPU PDE/FFT/SpMV, Temporal GNNs, NeRF/instant-NGP, WebGPU backend, Delta Lake / Kafka I/O and more. 10–100× faster, zero system deps. The sovereign scientific computing and AI foundation for the entire COOLJAPAN ecosystem (now 21M+ SLoC total).

releasescirs2scientific-computing
Mar 17, 2026 · 3 min

OxiMedia 0.1.2 Released — Pure Rust FFmpeg + OpenCV Replacement for Sovereign Media and Computer Vision

Patent-free, memory-safe multimedia and computer-vision framework in pure Rust. Full reconstruction of FFmpeg (codecs, containers, streaming) + OpenCV (detection, tracking, enhancement). 2M+ SLoC, 107 crates, GPU (wgpu), WASM, async pipelines, royalty-free codecs only. 10–50× faster than Python+FFmpeg/OpenCV, single static binary, no C deps. The sovereign media layer for SciRS2 and the entire COOLJAPAN ecosystem.

releaseoximediaffmpeg
Mar 14, 2026 · 3 min

OxiHuman 0.1.1 Released — Pure Rust Client-Side Parametric Human Body Generator

Privacy-first 3D human mesh synthesis in pure Rust. Runs entirely client-side (WASM + WebGPU or native). Parametric morphing, FACS expressions, biomechanics physics, 10+ export formats (glTF, VRM, USD, 3MF). 943,000+ LOC, 32,644 passing tests. No server ever sees your body data. The sovereign human modeling layer for SciRS2 and the entire COOLJAPAN ecosystem.

releaseoxihuman3d-human